After they leave, George investigates the chamber, discovers through the gem and tripod another clue pointing to the village of Marib in Syria, and travels there. He spies on a group there claiming to be successors of the Templars and plotting their rise, Marquet's killer among them Marquet (who they say "was a liability"), Peagram and Plantard are revealed as Neo-Templars as well. George finds a hidden chamber beneath Montfauçon, within the city's sewers. George and Nicole thwart the theft, and hold on to the tripod. In Paris, George investigates a hospitalised man named Marquet who wanted the gem, and learns the tripod is to be stolen, moments before Marquet is murdered. At the excavation site, he locates a mural pointing him to the Montfauçon in Paris. George tracks it down it contains a gem mentioned in the manuscript. The assistant is abducted by Khan outside a local pub, dropping the package.
He learns that the archaeologist who found it, Peagram, had disappeared, leaving a package in the care of his assistant.
Left to right: Sergeant Moue, George Stobbart, and Nicole Collard standing in front of Cafe De La Chandelle Verte in Parisĭiscovering a tripod mentioned in the manuscript being housed in a local museum, George visits the site from where it came from at Lochmarne, Ireland. Unlike in most adventure games at the time, the protagonist's death is possible, after which the player starts from the last save point. The player navigates with a map, to which new locations are added as the story unfolds. Clues and other information are obtained by clicking on items in the inventory and on objects in the environment. The protagonist converses with NPCs via dialogue trees presented through "conversation icons" to learn about the game's puzzles and plot. To solve puzzles and progress in the game, the player collects items that may be combined with one another, used on the environment, or given to non-player characters (NPCs). The player uses a point-and-click interface to interact with the environment and to guide protagonist George Stobbart through the game's world.
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From 2009 to 2012, a director's cut version was released on Wii, Nintendo DS, Microsoft Windows, OS X, iOS, Android and Linux.īroken Sword is a 2D adventure game played from a third-person perspective. The game spawned a number of sequels collectively known as the Broken Sword series.
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Many developers of later games have cited Broken Sword as an influence.Īfter its initial release on Microsoft Windows, Mac OS, and PlayStation, it was ported to the Game Boy Advance, Palm OS, and Windows Mobile. Topping several lists, it is known as one of the greatest examples of adventure gaming. It achieved commercial success as well, with one million copies sold by 2001. The game received numerous award nominations and wins. The game has a serious tone, but features humor and graphics in the style of classic animated films.Ĭritics lauded Broken Sword 's story, puzzles, voice acting, writing, gameplay, and music. Cecil co-wrote and directed the game, while Eoghan Cahill and Neil Breen drew the backgrounds in pencil and digitally colored them in Photoshop. This was also used for the company's previous two games. It was built with Revolution's Virtual Theatre engine.
In 1992, Charles Cecil began researching the Knights Templar for the game after he, Noirin Carmody and Sean Brennan conceived Broken Sword. The game takes place in both real and fictional locations in Europe and the Middle East.
The player assumes the role of George Stobbart, an American tourist in Paris, as he attempts to unravel a conspiracy. Broken Sword: The Shadow of the Templars (also known as Circle of Blood in the United States) is a 1996 point-and-click adventure game, and the first in the Broken Sword series, developed by Revolution Software.